handheld augmented reality

Augmented Reality Anywhere and Anytime   

 

Technology

   Natural Feature Tracking

   Marker-based Tracking

 

Software Libraries

   Studierstube ES

   Studierstube Tracker

   Muddleware

 

Projects

   World Wide Signpost

   Panorama Tracking

   Zooming Interfaces

   Augmenting Business Cards

   Cows vs. Aliens

   MARQ

   Past Projects

 

More

   Videos

   Media/Press

   Team

   Publications

   Collaborations

   Student projects

   FAQ

   Site map

 

Stumble It!

 

The Handheld Augmented Reality
Project is supported by the
following institutions:

Imagination Computer Services

 

Christian Doppler Forschungsgesellschaft

 

Graz University of Technology

 

Dell

 

Microsoft

 


 

Come to ISMAR 2009

ISMAR2009

 

Caleb on the Gizmondo (2006)

The Handheld AR project extended from PDAs and Smartphones to commercial gaming consoles. In July 2006 we ported our simple demo that shows our technology onto Gizmondo gaming device.

This demo shows an animated character rendered live on an ARToolKitPlus marker.

The demo uses

  • ARToolKitPlus for vision tracking.

  • OpenGL ES to render the video background and the 3D model hardware accelerated using the the built-in GoForce 4500.

  • FPK our animation package for PDAs and mobile phones for animating the virtual character.

All processing is done natively on the unmodified (except unlocking for running unsigned software) Gizmondo. The overall framerate is 25 frames per second. Porting our existing demo from Windows Mobile Smartphones to the Gizmondo took 1 day...

Click on the images on the right side to view a larger version.

Demo Download

If you own an unlocked Gizmondo, you can download our demo from here and run it on your device. Just copy the files from the ZIP onto the root folder of your SD Card and run it via the games section in the shell. When the demo starts for the first time on a device, it will create a lookup table which takes about 10 seconds (screen stays black for 10 secs). This LUT is cached in a file, so every further startup should be instant.

Please note: This demo will only work on unlocked devices. Do not ask us how to unlock your device! We will not provide any support for this.

To use the demo you'll need a printout of an ARToolKitPlus marker. The demo is programmed to accept any ARToolKitPlus marker with a "simple id" and a thin border (0.125). This PDF contains such a marker for easy printout.

 

 

A big thanks goes to King from www.GizzedINC.com for helping out with porting this demo.

 

Video

 

A high quality video can be found in the Media/Press section.

 

 

 

 

 

website maintained by Tobias Langlotz
last updated on 2010-02-01

News

New CamTest Version

There is now a completely rewritten CamTest application for download on our camera phones page. The new app has a completely rewritten DirectShow engine, works with screen-only devices and has many new features.



Studierstube ES Tech Demo - December 2009

We have added a new video showing skeletal animation of a high detailed motion capture plus tracking under very low lighting conditions. More....



AR Jakomini Video

We have added a new video showing our ISMAR 2009 demo. Do not miss it! More....



World Wide Signpost

We added a preview on our newest research on annotating physical objects. You can find a video and a short summary on the Word Wide Signpost project page. More....



More Flash AR Applications

Imagination has put two demos for their flare technology online. Try for yourself the marker tracking demo and the natural feature tracking demo.



ISMAR 2009 Demo Teaser Video

There is a new video on our video page with a short preview of our ISMAR 2009 demo. Come to our ISMAR demo booth and play the real thing!



Natural Feature Tracking in Adobe Flash

Red Bull started an AR marketing campaign using our natural feature tracker running in Adobe Flash. Try it out yourself here. You can also watch it in action at Youtube.



More News...

copyright (c) 2010 Graz University of Technology